
Good for reverting to a working set of mods too. MO2 has a "backup" feature, which creates a list of the mods and whether they are checked or unchecked. I also like that I can save profiles, with profile-specific INI files, for testing or reverting back to a working setup when mess things up. It's easy to understand and a mod is in or out with a check mark in the box. What I like is the clean install for the majority of the mods. I have been using MO2 for Skyrim, Oblivion, Fallout, etc for years, so it was an easy setup process for TW3. The MO2 programmers added support for TW3 in Feb 2021 with version 2.4.0, so the list of features and abilities is in its infancy. Here's a full installation guide for running The Witcher 3 with the full baseline of community patching as of March 2021Įdited by sc0urge, 30 March 2021 - 06:40 PM.įor what it's worth, I use MO2 to manage TW3 mods. The only other piece of the puzzle is your My Documents/The Witcher 3 folder that contains ttings, containing key bindings that some mods need. There are some mods that need to be manually unzipped because they modify files in the bin folder, but I can count on one hand the number of these I use out of over 100 active mods.


It also keeps a list of data files in your DLC folder, many of which are needed by mods in the Mods folder, which is what TW3MM primarily handles. TW3MM also supports prioritizing mod loading order, so things will be loaded in order and may prevent the need for some messy merging or file version selection.


If the automerge causes a problem with compiling, it will tell you which file, so you can delete the automerge and selectively choose which of the two or three (or combination and order) of the mod script lines you need. You can also selectively delete the compiled script merges that you make and re-merge them if you have issues in the script manager, which by itself would be enough reason to use TW3MM over Vortex. TW3MM has integrated merging functions (KDiff) for scripts that need to contain lines of code from different mod sources, which is pretty common when you start running a hundred mods.
